A display specification that is capable of displaying 2048 x 1080 resolution, or approximately 2.2 million pixels. The sequence of single, alternating frames where each successive frame carries the image meant for either the right or left eye. The image is viewed by each eye at 60 frames per second (FPS). #Arraysync alternative full#Įach eye sees the full resolution of the image. This type of 3D is also known as frame alternative or page flip. 6Pĭeveloped primarily for 3D applications, 6P laser projection uses two sets of RGB lasers: one for the left eye, and one with slightly different wavelengths for the right eye.ģDLPĪ display specification that is capable of displaying 4096 x 2160 resolution, or approximately 8.85 million pixels. "6P" refers to these six primary colors of laser light, with three for each eye. 3D glasses filter the wavelengths, directing the light to the correct eye. Unlike traditional 3D, Christie’s 6P laser projection presents images simultaneously to the right and left eye. When updated on the server, the table is automatically updated on the clients. 1 When using SyncVars, I can set up the PlayerTable as a networked object and use SyncVars for the arrays used in this Table. This eliminates the fatigue, headaches and nausea some viewers experience with traditional 3D projection, where our brains have to correct for the temporal offset created by images flashing sequentially to the right and left eye. This approach can be implemented with SyncVars 1 and ClientRPCs 2. The benefits of 6P include higher brightness, a wider range of color and detail, and a better viewing experience. 75-ohmĭeveloped specifically for the simulation market, AccuFrame nullifies image artifacts (such as smearing or double-image perception) in high speed simulation. A fully-adjustable electronic solution, AccuFrame supports various frame rates and environments, delivering accurate frame display. AccuFrame enables the removal of any perceived "double imaging" of content due to image frame perception in the eye. The time, inside one horizontal scan line, it takes to generate video. Additive color modelĪ projector model that uses red, green and blue light as the additive primary colors to produce the other colors. Combining one of the additive primary colors with another in equal amounts produces the additive secondary colors: cyan, magenta and yellow. I will need a mechanism to find the appropriate player objects on the clients of course.Combining all three additive primary colors in equal intensities produces white. When using ClientRPCs, I would send a ClientRpc when the PlayerTable is updated on the server and pass the required information as parameters.This solution seems to be pretty straight-forward and requires little code. When using SyncVars, I can set up the PlayerTable as a networked object and use SyncVars for the arrays used in this Table.This approach can be implemented with SyncVars and ClientRPCs. Looking for a safe WhatsApp alternative in 2023 Try Signal : The best free SSD tools for 2023. 1.746.000 programas reconocidos - 5.228.000 versiones conocidas - Software News. For example, if a client knows just the unique ID of a player, he can easily retrieve the related game object and name of that player from the PlayerTable. ArraySync: The National Software Laboratory Inc. Considering each client has an up-to-date version of the PlayerTable, player data is easily and efficiently accessible using this table without the need of Find functions and such. Then, the server needs to sync the updated PlayerTable across the clients so that clients can use the table as well. When a player joins or leaves the game, the server is notified and updates the PlayerTable. During runtime, I want to store all player objects with unique IDs and names in a global array-based data structure called PlayerTable. While it is possible to implement the synchronization mechanism using both SyncVars and ClientRPCs, I am not sure which approach is better suited respectively more efficient for this task. In particular, I want to use an array-based data structure that needs to be synched across the network between server and clients.
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