When your red health bar is partially depleted, striking enemies will fill up that empty portion of the bar, and this yellow color can be turned red by using one of your health vials. Essentially, the damage you take from enemies can be healed back through fighting. Likewise, the health vial mechanic also took about half of the demo time for me to fully grasp. This allows you to avoid enemies and traps, in addition to crossing longer gaps, ducking under ropes and other barriers, and even unearthing treasure from the ground. In addition to Mina's standard jump, you can hold down the button to temporarily dive into the ground. The jump and burrow is a bit more complicated than it sounds. The blade was helpful for taking down the boss of the demo, and it could even be struck with your whip upon return to send it back out. As in Castlevania, the sidearms have to be picked up from things like shattered candelabras, and the two that I encountered were a blade that was thrown out in front and returned like a boomerang and an axe that would be tossed in an arc and land with a thundering area-of-effect smash. Mina's basic attack extends a whip out in front of her to deal damage, cut down grass, or destroy barriers. From an outside area, I gathered my bearings as I learned to perform the basic attack, the sidearm (sub-weapon), the jump and burrow, and the healing vial. The hour-long PAX demo took me through a dungeon from about a third of the way into the game. Oh, and the animation for walking down stairs is basically plucked from A Link to the Past, just in case you need even more of a nostalgia hit. If you imagine the perspective of a handheld Zelda, the difficulty of an NES Castlevania, the Soul retrieving mechanics of Dark Souls, and the fighting to restore health of Bloodborne, you'll have a solid idea of what Mina brings to this horror-themed table. Its gameplay also contains a healthy dose of classic Castlevania, complete with Mina's standard whip attack and the ammo-fueled sub-weapons she can pick up. While not everything I played has been confirmed for Nintendo's platform, Mina the Hollower from Yacht Club Games, creators of Shovel Knight, will eventually launch on Switch, and it's absolutely one worth keeping an eye on, especially for fans of Link's Awakening and Castlevania.Ī top-down 2D Zelda experience, with an art style reminiscent of the Game Boy Color, Mina the Hollower is both extremely fun to play and surprisingly challenging, which is something that definitely makes it stand out from similar looking games. Mina the Hollower will release on most platforms with a target date of the end of this year.Three years after I last attended PAX West, I returned to the show ready to try new demos and new games coming to Switch. The setting lore and characters are fully developed and come together to play a part in a big story. It is a perfect blend of Castlevania and something from a mascot platformer like Crash or Gex. While Mina the Hollower is an adorable game, it has a gothic setting from the 1700s. Mina’s Spark technology is her latest contribution to the Hollowing arts. By using their special technique, Hollowing, they can move faster underground than above it! Hollowers have worked for ages to analyze and amplify secrets buried beneath the surface. “ The Hollowers are a guild dedicated to studying the earth and its latent resources. You play as Mina, an adorable mouse who is a Hollower. It covers an area of the game about two or three levels in. The demo we played was delivered to Kickstarter backers last year. That does not change here with Mina the Hollower, the tracks slap hard. Plus their music is insanely good, like some of the best in the industry. If you are not familiar with the team, they create brand new games with heavy retro inspirations. It comes from Yacht Club Games the beloved creators of Shovel Knight. Mina the Hollower is a Castlevania-inspired take on a modern Game Boy Color game. One of the many games being previewed on the show floor this year is Mina the Hollower. PAX East 2023 is here, the Lords from the Iron Lords Podcast and LOGNET are live on the show floor.
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